Where fighters from across the universe compete for glory.
The wars were going to end one way: with a winner ruling over graveyards and ashes. When the leaders of the orbitals finally understood that, they made a compromise through Trial by Combat. The biggest wars would be settled in the City of Immortals, champion against champion, in front of the whole universe.
The beauty of Morocco, the glitz and glam of Vegas. Underground cretins wagering on fate, warriors fighting for glory. The crowd roars at every twist of fate.
But make no mistake, this is not an exhibition. This is war, fought one bout at a time. The stakes are life and death for the fighters on the sand, while freedom and ways of life are for the worlds watching from home.












Each stoneseeker has a set of six story tokens which follow a fixed rarity ladder of two mythics, an epic, a rare, an uncommon and a common. Twenty-four in all. Pick a stoneseeker:
















































A new foil treatment, debuting in Trial by Combat.
Check out the five cards below in each finish: flip between Dragonfoil, Orbital Color Match and Stonefoil.



























































































































































































































Six different art styles paying homage to the way a world like this one would remember its champions. Carved in stone, woven into tapestry, and set in mosaic tile.
A card you already own turned to statue. The same fighter woven into a battle tapestry. A frog mercenary laid out in tile.
Carved and plinthed like a monument.


















Medieval tapestry: flattened, bordered, hung on a wall somewhere in the city.










Tesserae and grout.




A prismatic finish over the city districts.












Chibi reinterpretations.
















A second painting of the character.
















A trial can be a place you fight and a thing you fight.
The venues are lands: Trial City, Trial Arena, Trial Battlefield, Trial Territory, Trial Temple, Trial Outpost, Trial Chamber, Trial Landmark. The opposition is Wonders: Trial Monsters, and one Trial Champion. Rules text keys off them directly (“if there is a Trial here”), so the venue is a live part of the board rather than set dressing.









































Trial Monsters.














One per orbital, sealed play is about to get spicy!!






















































Trial by Combat brings seven new keyword abilities. Every one of them is about the arena: who walks out first, who finishes big, who the crowd is watching, and who simply refuses to fall.
Eight tracks scored for Trial by Combat, from hip hop to deathwave to a closing piano ballad. Press play.